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before the early registration:
Submissions due: 22nd December 2015
Notifications sent: 5th January 2016
Early registration: 8th January 2016
Alternatively submit to round 2:
*Extended* due date: 15th January 2016
Notifications sent: 22nd January 2016
Saturday, 27th February 2016
In the 25 years since Ellis, Gibbs, and Rein proposed the time-space taxonomy, research in the ‘same time, same place’ quadrant has diversified, perhaps even fragmented. The goal of this one-day workshop is to bring together researchers with diverse, yet convergent interests in tabletop, surface, mobile and wearable technologies, and those interested in the social aspects of interaction, such as conversation analysis and ethnomethodology. These communities have matured considerably, and produced significant exemplars of systems, methods, and studies concerned with collocated interactions. Yet, new challenges abound as people wear and carry more devices than ever, creating fragmented device ecologies at work, and changing the ways we socialise with each other. In this workshop we seek to start a dialogue to look back as well as forward, review best practices, discuss and design paper-prototypes using the collocated design framework, to consider how we might address new and future challenges through collocated design practice.
Since its early years of meeting room technologies, CSCW work in the ‘same time, same place’ quadrant of Ellis et al.’s time-space taxonomy has diversified. For example, researchers have turned their attention from workplace settings to the home and public spaces, and developed communities within testament of a diverse and active community, including at CSCW, ITS, MobileHCI, MAB, CHI, NordiCHI, and ECSCW.
Research concerned with collocated interaction has adopted diverse foci that chart a compelling socio-technical design space, with contributions ranging from technical solutions to in-depth studies of social interactions around technology. Technical contributions range from cross-device interaction techniques to fully integrated systems in complex, safety critical work settings, to the design and study of multi-device ecologies. This work complements a long-standing tradition of systems design ethnography from early work studying London Underground control rooms, air traffic control, to disaster response.
Furthermore, a range of naturalistic studies with ubiquitous computing technologies such as public displays, interactive tabletop, and mobile phones, have been conducted with a goal to understand how they impact face-to-face interactions. This work often pays particular attention to the interactional resources people employ in face-to-face interaction, such as gaze, gestures, and bodily co-orientation, and its ‘implications for design’, such as how mutual observability of action may be a key resource for tabletop collaboration, how collocated groups manage notifications by drawing on embodied resources, or how people coordinate and engage around public displays in social interactions. One of the aims of this workshop is to bring together expertise and experience in these diverse domains to address new and future challenges in designing for collocated interaction settings.